If you can read this, you probably have not extracted the background file for this document to the correct directory. The background should be black with stars on it. Extract the seekpackb.jpg file from the seekers pack to the same directory as this file.

 

IMPORTANT:

If you are installing over a previous version of the Seekers Pack, you may delete the following .int and .u files: FFgun, Mechmod, Protector, Mypackage, Chaostrap.
The contents from all those files are now kept in seekers and seekersM.

 

=== New in version 5.0: ===

Major changes:

All new weapon: The Dissembler. With a kinda shotgun-redeemer fire mode, or a wierd and quite funny instigib projectile. The primary fire is awesome but will kill the user almost as often as the enemy. The secondary fire is safe, but it only works if you hit your taget. If you do hit, it will deal over 200 damage.

Chaos trap: It now is chaotic and splatters various things all around its area. Deadly and messy, much more impressive than it used to be. Bots now use it but only as a rocket launcher.

Mechgun:. Rockets fired in mech mode are much more powerful and different from normal rockets. In mech mode you lock onto targets far quicker. The gun handles morphing better now. New mech texture.

Shiplauncher: A new sound system for the guided ship - and it rocks! Several sounds and pitches as you go at different speeds.

New gametype - Target hunt. Hone your instagib skills on Nali!

Protectors: This mutator has been revamped. You can upgrade to Uprotectors! Full explination of the awesome new game-enhancement is below.

Minor changes:

Protectors don't lost their owners so quickly. You will no longer duck behind cover, then emerge to find your 'protectors' against you.

Seeker Sniper: The refire rate has been slowed slightly more, and damage increased. bots are no longer 100% accurate! shots look different. The Seeker rocket's accuracy is no longer affected by your detail level :) If you play with low detail you should notice a difference.

Now only 1 .int and .u file, (if installing over a previous version, delete the old files) and all the individual mutators are disabled.

Fire fly Cannon - Improved projectile appearance. Looks good in the dark.

Reinforcer makes different sounds when bouncing or stopping. new projectile texture.

Gravgun: slightly modified. Tractor beam more tractoring, and looks really cool. Supermassball has a smaller area of effect, but a greater effect. It won't destroy redeemers and ships from such a long distance any more.

Tiny changes:

No more Nali Fruit...

No more Fatfeed...

Minor bug fixes, more textures, weapon slots changed.

 

  Target Hunt (4***)-NEW

 

            Story/Background

Seekes pack 5 also comes with game types. You choose these on the game type list, the same way you choose Deathmatch or CTF.

 

IMPORTANT:

If you are installing over a previous version of the Seekers Pack, you may delete the following .int and .u files: FFgun, Mechmod, Protector, Mypackage, Chaostrap.
The contents from all those files are now kept in seekers and seekersM.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered trademarks of Epic Megagames, Inc.  All other trademarks and tradenames are properties of their respective owners

You get more points (or more aiming time before the self-destruct) if you first see a target at a further distance, but running away from a target won't help.

Your gun takes a while to refire. Don't waste points by running into targets when you aren't ready to shoot.

TACTICS:

The Auto-ship is most effective from a long range as it has more time to fire.

Bots will not attack the Ship. Auto-turrets do attack. The ship does not have the huge Redeemer explosion, but if you fly it into someone it will explode enough to kill them.

The ship can hover almost stationary, and can go up to a very high speed.

 

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MECH GUN

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Tadium-1, when affixed to microscopic nano-machines, can form a "living" suit of armour. The MechGun is based on the rocket launcher but is larger, and appears in slot 10. It has its own special ammunition.

Primary fire: In normal mode is like a regular rocket launcher. In MECH MODE it fires a Tadium charged extra powerful shot.

Secondary: In normal mode, will activate the nanites. You will be slowed and helpless for five seconds while the nanites adapt to your signature. After this, you will enter MECH MODE. While in MECH MODE, secondary fire will change back to normal.

While in MECH MODE, changing weapons will also change you back to normal. You can only use the Mech gun while in MECH MODE

MECH MODE: You will move slower and jump lower. However, the nanites will absorb 2 thirds of any damage you take. MECH MODE also provides you with redeemer/ship launcher style targeting information, and your rockets will lock on faster.

You cannot enter MECH MODE when you are injured and have less than 50 health.

If your health ever drops below 50, you will become normal.

Because mechs all look the same, you glow in your team colour for identification.

An added feature of the nanites is that when you run low on ammo, they assemble rockets out of your blood proteins (costing you health). To avoid death, this feature is disabled when you reach round about 50 or 60 health. If you have armour then this will be used instead (unlike fatfeed!)

TACTICS:

Don't transform when an enemy is near! You're a sitting duck for 5 seconds.

If you hear someone transforming, take 'em out!

In MECH MODE you can hardly dodge, and must rely on brute force. If you are against mechs, use your mobility to beat them.

 

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FIRE FLY CANNON

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Tadium-2 can support extremely small propulsion devices. The fire-fly cannon was quickly rigged up to test the efficiency of these devices.

It looks just like a flak cannon, except that it is fat because a grav-drive dispenser has been rammed up it.

It works just like a flak cannon, except it fires slightly different flak:

---      How a fire fly differs from a flak shell:      ---

Fire flies are bigger and less damaging.

Fire flies use twice the ammo to make.

Fire flies randomly change direction, until they find a target.

They then dart towards their target and kill it.

TACTICS:

They cannot see you if you stand still.

Standing still is a very good tactic, until your enemy reaches point blank

Fire flies can make good (but short term) traps.

How to stop fire flies: Use the gravgun. Use a human shield. Stand still. Run away. Take cover. In fact, take cover anyway. It's the best way to avoid getting hit.

 

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PROTECTOR

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Building on the somewhat hacked up Firefly technology, Matthewcorp finally managed to shrink the Ship Launcher's ship's plasma cannon into a tiny package that could be propelled by a small antigrav drive. The Protector uses both Tadium-1 and Tadium-2 to power its advanced features.

The protector will hover around  its owner, and will fire at any enemies which come near.

The Tournament Commission has declared that in Protector games, when someone dies a protector may spawn from their body. The protector will then adopt the killer  to be its owner. If a player has three regular protectors, they replaced with one Uprotector.

The Uprotector is more powerful than a regular one, and has the ability to detonate nearby projectiles. The more Uprotectors a player has, the better chances they have of detonating all protectiles before they reach the player.

Protectors will only last for a minute before running out of energy, where they will dismantle themselves.

There are two protector mutators: The Heavy mutator will spawn a protector more often than the other version.

 

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SEEKER SNIPER

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Arguably the most powerful of the weapons, the SeekSnipe uses third generation Tadium technology for advanced tracking functions.

The SeekSnipe looks like a sniper rifle but uses rockets and appears in slot 9.

Its reasonably advanced HUD  shows the approximate position  and other information about your target.

Primary: If you have no target, this will fire a shot which will target whoever/whatever it hits. (The gun actually fires a Tadium powered microprobe which records details about the target)

If you have a target, primary will fire a high power high accuracy homing rocket at them. If you try to fire a rocket facing away from your target, the rocket will not appear. (This is actually a bug, but who wants a rocket in the face anyway?)

Primary + shift: This will untargeted your target, to avoid accidental rocket firing. Ouch.

Secondary: A regular sniper scope zoom view.

 

TACTICS:

IMPORTANT: AFTER A TARGET DIES, THEY DO NOT BECOME UNTARGETED! Once you target someone you have them for as long as you want.

If two players meet and one has the other targeted, he will have the big advantage of a first attack.

Once you target someone, make yourself their worst enemy. Kill them again and again.

 

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CHAOS TRAP

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Part Tadium technology, part miner ingenuity, part... something else, the Chaos Trap takes a while to charge, but this weapon should not be ignored.

It is complex. follow these instructions:

Use primary fire to place markers in an EQUILATERAL triangle. (If you don't shape it right, the "Forces of Choas" <nervious laugh> will be unable to effect the entire area.) You can only have three markers at once and adding another will remove the first. Your HUD will tell you when you are in range of the already placed markers so that you can place the three markers in range of each other.

Use secondary fire to activate the markers with activator rockets. An active marker will last for only ten seconds before vanishing. When all three markers are active use secondary fire to detonate them. This will cost 16 ammo. When they detonate, all between them will perish. Or get very hurt.

At any time, primary fire will destroy your first marker and place another. Firing secondary when you have no markers will just fire the activators straight ahead, not much good but can hurt people.

To gain Chaos Energy, simply hold the chaos gun in your hand, and feel the power charging.

TACTICS:

Use the chaos trap as a trap. Simple. Good around mission objectives or flags. If you're a dirty cheat, put them around spawn points.

Against bots (and many players), you can set up the trap right infront of them and set it off as they stupidly run into it. If you have enough chaos energy (ammo) then you should be able to set up a trap in seconds.

You can use altfire when you have no markers as a regular attack. Try it.

While the trap is active, you can set it off a second time to re-set its lifespan to 10 seconds. If you have enough ammo you can keep a trap running for a long time.

The chaos trap has been tweaked in version 5.0 and you will notice it is quite different from before.

 

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REINFORCER

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It's a dumb name, I know. But it makes sense. I was going to call it the Forcer...

The Reinforcer was developed after the seeker sniper, mainly to speed up the death rate (thus increasing ratings) to recover from MatthewWorks stealing UT viewers. The technology employed in the impact darts is revolutionary. When the dart approaches a surface, its seeking device targets and locks in on the closest enemy then changes direction via weight shifts. As it hits it turns in such a way that it changes direction using no external thruster.

This powerful enforcer modification fires little darts. When the dart hits a surface, it will target the closest enemy and attack them. If there is no enemy, the shot will die.

Primary: Fast darts.

Secondary: Rapid fire, but slow darts.

TACTICS:

Shoot at the feet! Shoot round corners! Shoot people who are in a little room! (Ten times funnier than with a ripper!)

Use secondary fire unless you are sniping or something.

Try dodging the shots if you can. Remeber, they don't home in like seekers, they only change direction when they hit a wall.

Oh, and this is as hard as it sounds, but if you're under fire from these, avoid surfaces. Standing at the edge of a space platfrom or being above your enemy and outlined by the sky will reduce your changes of getting shot.

 

=========================================================

DISSEMBLER

=========================================================

The first weapon utilising the incredibly destructive Tadium-3 energy projectile. Unlike the artful technology in the Reinforcers, the Dissembler is brute force. In testing, it had a 50% self-kill rate.

Primary: An extremly inaccurate area attack, resembling a collection of redeemer blasts.

Secondary: A single tadium shot. If the shot hits a surface, it will be virtually ineffective. If it hits a player, it will slowly discharge into their body over 1 second. After 1 second, the player will explode, taking an estimated 300 damage. The tadium shot is not destroyed but is energized by this explosion, and will fall to the ground to create a explosion which may take out more players. Quite amusing, actually.

TACTICS:

When using primary fire, be very careful. Very, very careful.

The secondary fire is hard to hit with, but if you do hit, it will kill. Be aware of the 1 second death delay, and after the target is dead watch out for the secondary explosion.

 

 

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STORY/BACKGROUND INFORMATION

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Tadium is a crystalline substance. It can only be manufactured through genectic construction.

First generation Tadium - A white substance. Produces blue energy effects when compressed and heated. Used for a power source. Because it can produce a "gravity elevation", it can also be used for moving objects and counteracting gravity.

Second generation Tadium - Tinted green for identification. Provides a very light, compact power source compared to the difficult-to-use Tadium-1. Tadium-2 lacks the gravity manipulating powers of its preceeder, but because it is more efficient, it is often used as a simple damage causing projectile.

A Tadium-2 energy ball is similar to a plasma rifle sphere, but is far more economical. Tadium-2 has a slow release rate but for simply uses can last indefinitly.

Third generation Tadium - Still partially in development, Tadium-3 powers the Seeker sniper's incredible tracking rockets. Tadium-3 is expensive to produce but releases more power than any other variation.

There had been much speculation about what kind of projectile Tadium-3 would produce when heated and compressed. After initial findings proving discouraging, the Tournament Commity was delighted when scientists managed to accidentally destroy an entire office block.

The technology was immediatly put to use in the Dissembler. As one offical said, "More testing? How can a energy source which can blow up twenty stories need more testing? What could go wrong?"

If you were expecting a cheat c

ode or something to be written here, you are mistaken.

TRANSMISSION ENDS.