"Bouncy Coin" |
This is the name of the item as it will appear in the item selection menu. |
"coin" |
This is the name of the item as it will be used in game text, e.g. "Somebody got to a drop point with their 3 [name]s" |
"GreedStatics.Coin1" |
This is the identifier of the static mesh of the object. |
"GreedTex.Icons.Coin1" |
This is the identifier of the texture of the HUD icon that's displayed on the counter of how many you are currently holding. |
"GreedSounds.Coin1Pickup" |
This is the identifier of the sound that will be played when this item is picked up. |
"0.30" |
This is how bouncy the item is. Higher numbers result in more bounce. The item will still work properly if it bounces for a long time or forever so you can, if you want, go higher than 1. |
"false" |
This specifies whether or not the item rotates after it's done falling/bouncing. |
"5" |
This is the item's weight. If the "Use Weight" option is checked in the menus, every one of this item a player is carrying will reduce his speed by this percentage. |
"1.0" |
If this is non-zero, the item will be able to be shot and will move based on where and how strong of a hit it is. The damage will be multiplied by this float before calculating trajectory. |
bForceRandDPs |
if true, the game ignores any existing greed drop points or objects that are convertable to one and instead spawns drop points randomly. note: maps without any convertable objects will be randomized regardless of this setting. (default false) |
NumDropPoints |
when randomly generating drop points, this many will be spawned. in team greed, this value is forced to an even number. (default 2) |
MinSeperation |
when randomly generating drop points, they must be at least this many unreal units apart if the level allows it (default 1000) |
bPunishTKs |
(team greed only) if true, teams lose a point for team kills (default true) |
MercySpread |
(team greed only) if not 0, when a team is winning by this much or more, they win (default 0) |
CoinName |
the name of the key item as used by the game text (e.g. "someone got to a drop point with their 3 [name]s") (default "coin") |
CoinStaticMeshName |
the identifier of the static mesh used for the key item (default greedstatics.coin1) |
CoinHUDTextureName |
the identifier of the texture of the hud icon that's displayed on the counter of how many you are currently holding. (default greedtex.icons.coin1) |
CoinPickupSndName |
the identifier of the sound that will be played when this item is picked up. (default greedsounds.coin1pickup) |
CoinBouncyness |
this is how bouncy the item is. higher numbers result in more bounce. the item will still work properly if it bounces for a long time or forever so you can, if you want, go higher than 1. |
bCoinRotates |
this specifies whether or not the item rotates after it's done falling/bouncing. |
CoinLifetime |
this is how long in seconds the item stays before it vanishes |
CoinWeight |
every coin a player picks up reduces his movement speed by this percentage. |
CoinDmgMult |
If this is non-zero, the item will be able to be shot and will move based on where and how strong of a hit it is. The damage will be multiplied by this float before calculating trajectory. |