WTree
Файл для редактора для Unreal Tournament 2004
Скачать с moddb.com (2.94mb)How-To:
As already said you need a SkeletalMesh as tree which branches are marked by single bones.
In addition you do need of course the script. You have to unzip the archive to your following UT2004 folders:
WTree2k4.u-> SystemOrdner
WTree2k4.ukx -> Animations
WTree2k4.utx -> Textures
Then you can load the .u file into your ActorClassBrowser:
The properties of the WTreeActor looks like this:
1: Here you can give UT the path to your SkeletalMesh
2: Here you can create different types of leaves, they are spawned randomly to each bone
3: Here you have to list up each bone where you want to have a leaf (this is not necessary in the UT3 version of WTree)
Please mention [WuTz]! in the readme of your map when you use WTree!
For information:
A Tree-Package for both versions of WTree is in planning!
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Добавил: UnShame (Другие дополнения пользователя)
Дата добавления: 03 Декабря 10, 19:29
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• в эдиторе
• перед началом игры
• в зоне видимости (я думаю это отпадает)